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Posts tagged: tutorial

How to add root motion to Generic set up Pea Shooter in Unity?

How to add root motion to Generic set up Pea Shooter in Unity?

Hi there! In this tutorial, we are going to share the steps to add root motion to Pea Shooter that is generic mecanim set up in Unity. You can purchase Pea Shooter here It's easy to add root motion to Humanoid Mecanim characters. But how do we do it for generic mecanim...

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Tutorial : How to attach your character onto elephant mount

Tutorial : How to attach your character onto elephant mount

Hi there! We have released a few new mount packs recently - LHMP Horse Mounts pack and LHMP Elephant Mounts pack . They are expansion packs for Little Heroes Mega pack. For those who are new to Little Heroes Mega pack, LHMP( Little Heroes Mega pack ) is a customizable character pack. The...

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Tutorial : How to mount your character onto the horse

Tutorial : How to mount your character onto the horse

Hi there! We have released a new pack recently - LHMP Horse Mounts. It's an expansion pack of Little Heroes Mega pack.   For those who are new to Little Heroes Mega pack, LHMP( Little Heroes Mega pack )  is a customizable character pack. The characters are simple, low poly, cartoony, cute and very...

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Tutorial: Optimization for VR in Unity

Tutorial: Optimization for VR in Unity

Hi all, In this tutorial, we are going to share with you on how to optimize your VR (Virtual Reality) game / app in Unity.  Before we start, what is VR? Virtual reality (VR) is a computer-generated scenario that simulates a realistic experience. The current VR technology that we have now...

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Learn Unity | Tips to make your Unity game scene beautiful

Learn Unity | Tips to make your Unity game scene beautiful

(Image is taken from Unity's demo video ADAM)  Are you having trouble to make your Unity scene look good? In this tutorial, we are going to share 3 tips on how to make your scene nicer!  1) Color SpaceAlways set Color Space to Linear in your project. It’s essential for proper lighting calculations....

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