Highlights
ABOUT US
Formed in 2013, Meshtint is a 3D stock models online store. Our business serves the needs of game & app developers, media industry, by providing concept art, animation, 3D asset creation, and in-game integration services in Unity, for a variety of platforms and genres - console, casual/social, AR, VR and mobile.
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modular fantasy characters toon series
Cute series wiki
Cute series wiki page is live! Check out the wiki chart to view each character's evolution forms all in page!
News
Unity’s New Year Sale

It’s time for the final sale of the year! Unity’s New Year Sale begins on December 19, 2022 8:00:00 PT and continues through January 5, 2023 14:00:00 PT. Over 2000 assets will be available at up to 50% off in the Asset Store. Click here to start shop all New Year CouponThis coupon is good for an additional...
Black Friday Sale at Unity Asset Store! Here is what we have for you this year
Unity’s 11.11 Sale 2022!

Unity’s annual 11.11 Sale begins on November 7, 2022 00:00:00 KST/JST (11/7/21 7:00:00 PT), customers can save 50% off 5000 selected assets with the coupon code below. This sale will end on November 12, 2022, 23:59:59 KST/JST. *Shop here now: https://bit.ly/Double11Unity2022 Use coupon code 1111SALE50OFF2022 to get 50% off. Valid for on-sale items...
Cute + affordable! Boximons
Tutorials
Unity Tutorial: Imported assets are purple!!! What should you do?

You just purchased some assets from Unity Asset Store and imported it into your project but the assets are all purple. So, what happened?! The most common cause is because that you are using universal render pipeline (URP). If you are using URP, assets that are imported from another pipeline may appear purple....
Tutorial: How to remove root motion from a turning animation in Unity
Tutorial: How to use Mixamo animations on humanoid character packs from our store.

How to add Mixamo animations to characters? Using Mixamo animations is easy. Simply go the site https://www.mixamo.com and download any animations you want. Import it into your project. Set it to humanoid rig. Hit apply. It’s generic rig by default when you import it to your project. Create a new animator. Add...