NEWSLETTER | SIGN UP NOW AND GET $5 OFF $50 PURCHASE OR MORE

Learn Unity | Tips to make your Unity game scene beautiful

(Image is taken from Unity's demo video ADAM) 

Are you having trouble to make your Unity scene look good? In this tutorial, we are going to share 3 tips on how to make your scene nicer! 

1) Color Space
Always set Color Space to Linear in your project. It’s essential for proper lighting calculations. You should only use Gamma if you have some restrictions because of your targeted platform. 

How to set color space:

unity tutorial lighting tips color space

2) Rendering Path

Set Rendering Path to Deferred. This will allow you to use some nice rendering techniques like screen-space reflections and you can use any number of lights. Deferred Shading is the rendering path with the most lighting and shadow fidelity, and is best suited if you have many realtime lights. It requires a certain level of hardware support.

If you have some restrictions due to the platforms of your game, you may want to stick to Forward rendering. Forward is the traditional rendering path. It supports all the typical Unity graphics features (normal maps, per-pixel lights, shadows etc.). However under default settings, only a small number of the brightest lights are rendered in per-pixel lighting mode. The rest of the lights are calculated at object vertices or per-object.

You can change the rendering path used by your project in Graphics Settings.

change render path unity

3) Post-Processing Stack

To make a beautiful scene in Unity, you have to use Post Processing Stack! The post-processing stack is an über effect that combines a complete set of effects into a single post-processing pipeline. You can download the post-processing stack from the Asset Store

So what's in Post Processing Stack:

  1. Anti-aliasing (FXAA & TAA)
  2. Ambient Occlusion
  3. Screen Space Reflection
  4. Fog
  5. Depth of Field
  6. Motion Blur
  7. Eye Adaptation
  8. Bloom
  9. Color Grading
  10. User Lut
  11. Chromatic Aberration
  12. Grain
  13. Vignette
  14. Dithering

These effects are very easy to use and you can find a lot of tutorials online. Below is a video from Brackeys. 

We recommend you to use ACES from Unity’s Post-Processing Stack. ACES is the standard developed by the television and film industries. It provides an important natural-looking contrast that you see on TV. 

We hope these tips are useful to you:) Let us know if you have any comments. Thanks for reading! 

 

 

Leave a comment